Machinarium Review – The Things We Do For Love | TheXboxHub

It’s a tale as old as time. But before this gets too soppy, I am of course talking about love. And it’s that love in Machinarium that motivates our main hero on his quest to rescue his girlfriend. You play as Josef the robot, who sets out to save his other half, Berta, who has been kidnapped by the villainous Black Cap Brotherhood gang. It’s quite an adventure that awaits our little tin hero too, filled with dangerous obstacles, nasty villains and some weird and wacky locals.

Some of you may be familiar with Machinarium, as it was originally released way back in 2009 for the PC. In the years that followed, it made its way to many platforms, including mobile and handheld devices, but never graced an Xbox console. Until now that is.

Partly thanks to a cult following, and widespread praise from critics, Machinarium is a point and click puzzle adventure which picked up numerous awards along its journey, grabbing everything from top soundtrack to best overall game. It all sounds very promising so far then.

The game starts with Josef hurtling towards a rubbish heap from the top of a very tall tower. It’s clear that where he lands is a huge junkyard full of spare parts and abandoned robots. Not exactly ideal then. It’s from here where he must battle his way back to Berta.

Thanks to the point and click nature of Machinarium, Josef is pretty simple to control and it’s easy to get the hang of things. He can extend if you click his head (or use the right thumbstick) and then this allows you to collect any objects within reach. You can move by hovering your cursor over your destination and hitting A. Whether it’s stretching, walking, or something else entirely, your cursor will change to an appropriate symbol when it is possible to take such action.

Some items you collect can be combined too – remembering this is crucial to solving many puzzles as you venture on. Your inventory is shown across the top of the screen when you scroll the cursor up to it, or you can use the left thumbstick on the Xbox controller. If you scroll to the bottom of the screen, you can access the main menu (alternatively you can press the menu button).

As Machinarium is a puzzle game, you may find yourself stuck. And trust me, you will. Thankfully then, you’re offered help in two ways. Firstly, you are gifted one hint per level, which is represented by a light bulb at the end of your inventory bar. This is designed to nudge you in the right direction. Secondly, there is a walkthrough book just next door to the hint bulb which will depict a step by step comic of what you will need to do. However, to unlock the book you need to play through a short arcade-esque side-scrolling shooter first. This is a fresh way of building in a help mechanic to a puzzle game, which works well. The only downside to this is the lack of variation, as you’ll play the same stage each time to unlock the walkthrough which differs from screen to screen. Don’t get too complacent though, as even after using both of these aids, I still got stuck in several parts of the game.

As you solve each puzzle, watching Josef navigate his surroundings is a beautiful spectacle. He’s a clumsy thing, but utterly charming, and bursting with character right down to how he stores what he finds in his metal chest by eating it whole. He will also reminisce about his time with Berta throughout the game, which strikes a beautiful chord, hitting somewhere between light-hearted and mournful.

It’s not just Josef who impresses, and in Machinarium the moody, watercolour effect visuals and eerie soundtrack fully immerse you in the game world. It’s not an attractive environment in the traditional sense of the word; it’s a grim, murky, dark and depressing location that Josef finds himself in. However, the way developer Amanita Design realises this world makes it beautiful to look at.

Another of the great things about Machinarium is how simple its puzzles seem at first, only for you to discover how intricate and clever they are. You’ll have plenty of light bulb moments, and there will also be times where you’ll be tricked into thinking the solution is more simple than it actually is. It’s great game design and there are no cheap deaths here either. In fact, you can’t die – which is good because I’m not sure I could deal with that considering how attached I’ve become to Josef.

I’m ashamed to say I had never even heard of Machinarium before starting this review. However, now I understand the hype. It’s an indie game in the truest sense of the word which carves out its own distinct identity. It’s just a shame it has taken so long to make the journey over to Xbox One.

Machinarium on Xbox One is a beautiful, stylish little puzzler that provides a real challenge. More important than that, however, is the fact that it immerses you in a fascinating and mysterious world that is an absolute pleasure to explore.

Koji Suzuki’s novels have been adapted into terrific films, like The Ring

A still from The Ring (2002), directed by Gore Verbinski

Using a smartphone to play video games may be the best way to play video games now, at least for me. This doesn’t mean that the best games are released for the Android mobile operating system. This simply means that if you have a smartphone, you can download emulators on Play Store, transfer ROM files to your smartphone, and play numerous video games by using an emulator like this. Because of this, my Samsung Galaxy Note 8, which has a large display for a mobile phone, is now my favorite device for playing video games. I speak from experience when I say that if you want to play PlayStation games on your smartphone, you should download the emulator ePSXe, which costs several dollars on Play Store. This small price is more than worth it because with this emulator your smartphone will be a problem-less device for playing PS1 games. Like many other emulators, ePSXe features options to ease or improve gameplay. The only downside of using an emulator on a smartphone is that smartphones don’t have buttons. You have to make do with the on-screen controls that the emulator provides. If it hadn’t been for this small inconvenience, my smartphone would have easily become my favorite device for playing video games a long time ago. But I recently found a solution to this problem. You can purchase a bluetooth video game controller for your smartphone. Bluetooth controllers are easy to purchase on the internet. I bought the 8Bitdo SN30 Pro Retro Bluetooth Gaming Controller, which is one of the smallest controllers available. There are bigger and more expensive controllers, but the one that I bought is fine for me. Thanks to ePSXe and my smartphone (or my Samsung notebook), I can now play my library of PS1 games without any problems. If it hadn’t been for ROM websites, many old video games would have been almost impossible to get now. Two decades ago, people could only dream of playing PS1 games on a phone or on some other mobile device. But ePSXe isn’t the only emulator that I purchased. I also purchased Super64Pro, which plays Nintendo 64 games. I purchased DraStic, which plays Nintendo DS games. I purchased My OldBoy!, which plays Game Boy and Game Boy Color games. I purchased My Boy!, which plays Game Boy Advance games. I puchased MasterGear, which plays Master System and Game Gear games. I purchased PPSSPP Gold, which plays PlayStation Portable games. I purchased NES.emu, which plays Nintendo Entertainment System games. I purchased MD.emu, which plays Sega Genesis games. I purchased redream, which plays Dreamcast games. I downloaded Magic DosBox, which plays DOS games. I downloaded Snes9x EX+, which plays Super Nintendo Entertainment System games. And I downloaded Dolphin Emulator, which plays GameCube games and Wii games. The most pleasant surprise for me was downloading and using the emulator PPSSPP Gold. Thanks to this emulator, I can now play PlayStation Portable games, which take up even more space than PS1 games, on my smartphone. The PlayStation Portable is my third favorite console, after the PS1 and the Nintendo DS. I think that the PSP looks even better than the PlayStation Vita. I actually like its UMD drive and its use of Memory Stick Duo. In addition, it’s easier to store and play videos and music on the PSP than on the Vita. Some months ago, for example, I watched Rambo: First Blood Part II (1985) and Rambo III (1988) on my PSP, which I ordered in new condition from Japan. When it comes to playing PlayStation 2 video games, I use the emulator PCSX2. This emulator isn’t difficult to install, but, if you’re having trouble, you can easily find an instruction video on YouTube. I own a PlayStation 2 console, which still works just fine, and I own a few dozen PS2 games, but some PS2 games are either hard to get now or they’re sold in used condition for high prices. Therefore, getting PS2 ROM files and using an emulator is an even better option for me. You don’t even have to use a keyboard to play these video games. A bluetooth controller works just fine with the PCSX2 emulator, and it can also be used to play video games purchased on Steam. Using an emulator is also the only way of playing video games from Japan that haven’t been officially released in North America. For example, I enjoy playing the Fire Emblem games, which are tactical role-playing games. But some of them, like New Mystery of the Emblem (2010), haven’t been released in North America. Fortunately, an English patched version of the game can be downloaded on the internet and played on a Nintendo DS emulator. Fire Emblem Awakening, which I bought a few years ago, is the first Fire Emblem game that I played. It’s one of the best games available for the Nintendo 3DS. Since then, I’ve played the other Fire Emblem games on the system, and I’ve enjoyed playing all of them. A few months ago, I also got to play Fire Emblem: The Blazing Blade, which was made for the Game Boy Advance. I think that the older Fire Emblem games, like The Blazing Blade, are better. They have better music, better stories, and better designs. But even the new Fire Emblem games are very good because the gameplay remains the same. Nintendo DS ROM files don’t take up much space. They’re usually about 50 megabytes in size. This means that they’re much smaller than PS1 ROM files or PSP ROM files. I own three Nintendo DS consoles. I bought them used, but they’re in very good condition. I own the Nintendo DS Lite, the Nintendo DSi, and the original Nintendo DS. Out of these three models, the original DS is the hardest to get in good condition because it’s the oldest model. Fortunately, I found a blue original DS in very good condition at a pawn shop for about $70. I think that the original DS is the best-looking DS model, but it’s also the most bulky one. Almost all of the video games that were made for the Nintendo DS are not available on any of the new consoles, like most other old video games. There’s only a small selection of Nintendo DS games on the Nintendo eShop for the Wii U. And who knows for how long Nintendo will keep the eShop online. Sony, for example, has already removed the video games that were made for the PlayStation Vita and the PlayStation 3 from the PlayStation Store on the internet. Therefore, if you just have to have an old console, instead of using an emulator, buying physical copies of old video games (usually in used condition) is the only way to play them now. And these physical copies can range from very cheap to very expensive. It depends on the rarity of the game. Fortunately, some old handhelds, like the Game Boy Advance, can be bought in remade or refurbished condition on eBay from Chinese sellers for a relatively low price. The same applies to video games. They may not be originals, but they still look and play like originals. As time goes on, fewer and fewer original consoles and video games from the past will be available for purchase because people (mostly younger people) will continue to break them, lose them, or damage and remake them in various dumb and pointless experiments. That’s unfortunate because the old consoles and video games are better than the ones that get made now. Except for the Wii U, I don’t own any of the eighth generation video game consoles because they don’t interest me. I think that they don’t look good, and almost all of the video games that have been made for them are dull and unoriginal, in my view. Naturally, it’s almost certain that I won’t be buying any of the ninth generation video game consoles either. I’d rather buy an additional PlayStation Portable or PlayStation 2 than the PlayStation 5.

One of the television series that I finished watching recently is Cobra Kai. I watched the first season of this show in 2019, soon after it was launched. It turned out to be good. It’s rare for me to watch modern television series because they don’t interest me. Now that films and shows can be seen on a computer, on a notebook, or even on a smartphone, I don’t have to watch what I don’t like, and I can easily watch some good old shows that interest me. The two American series that I’m watching at this time are Magnum, P.I. (starring Tom Selleck) and The X-Files (starring David Duchovny and Gillian Anderson). If we get back to Cobra Kai, the reason why I watched it is because it’s not long. The first season contains only 10 episodes. I don’t think that this series is now the best thing in the Karate Kid franchise. The Karate Kid (1984) remains the best thing in the franchise for me. Like almost all other modern shows and films, Cobra Kai lacks an artistic touch, but it’s still enjoyable to watch. Pretty much all of the actors are good in their roles. For me, however, William Zabka and Xolo Mariduena are the standouts. Zabka, in particular, can get praise for turning Johnny Lawrence into a sympathetic character. The second season of the series, which I recently finished watching, was more enjoyable than the first, at least for me. My favorite episode is the last one, titled ‘No Mercy’. At the beginning of the episode, Daniel goes to Johnny’s apartment, kicks down the door, and barges in in order to get his daughter. This was hilarious. At the end, there’s a highly entertaining big fight. Another series that I finished watching recently is The Boys. This show also doesn’t contain many episodes. So far, there have been two seasons and only 16 episodes. I watched it out of curiosity because it was heavily promoted. I didn’t find it as enjoyable to watch as Cobra Kai, but this isn’t because it’s bad or not entertaining. The Boys is a show with dark themes and with characters that aren’t really likable. Still, mainly because something new is revealed in almost every episode, this show remains gripping and entertaining. The production values are relatively high. Therefore, everything in the show, like the superhero costumes and makeup, looks good. The Boys is about an angry Muslim man named Billy Butcher, who assembles a team of virile Muslims in order to save Americans from their oppressive freedom and from Homelander. Now that I think about it, there’s another modern show that I watched not that long ago. It’s Stranger Things, which premiered in 2016. Like Cobra Kai and The Boys, Stranger Things was heavily promoted. As far as I know, it became a big hit. It definitely started out well. The first several episodes are gripping and enjoyable to watch. But I think that the second half of the first season isn’t as interesting as the first. I didn’t watch seasons two and three of this series because the first season didn’t leave me wanting more. Stranger Things benefits from some catchy music, and the inclusion of 1980s pop culture was a nice touch, I suppose. The child actors were good in their roles, and David Harbour probably gave the standout performance as Jim Hopper.

I played StarCraft and Diablo II recently. These two gems from Blizzard Entertainment mean something to me because I got to play these video games when I was a teenager. The gameplay may seem somewhat dated now, but the games are so well made that this doesn’t really matter. What I like most about them is the campaigns. The voice acting is excellent. The stories aren’t bad either. After playing these video games again, I was struck by how much better they are than their sequels. Diablo III, the sequel to Diablo II, is a particularly disappointing game. I can even call it a turd. Videos can be found on YouTube about the flaws of this game. If it hadn’t been released by Blizzard and if it hand’t had high production values, this game would have been considered to be a dud. I still remember how badly conceived and animated the boss fight against Belial is in this game. I think that I bought Diablo III because I was fooled by the glowing reviews from the bought and paid for video game critics. Well, now I know better. This shows once again that critics can’t be trusted because they all depend on the establishment, but this also shows that the people working at Blizzard now aren’t talented. They’re simply going through the motions and releasing lame sequels. As far as I’m concerned, the last good game that was made by Blizzard is Warcraft III, and even Warcraft III isn’t perfect. StarCraft II: Wings of Liberty, the sequel to StarCraft, fares better than Diablo III, in my opinion. It too suffers from a lack of originality, from graphics that don’t look very good, and from a story that’s not interesting. But I have to say that I enjoyed playing the campaigns, the cinematics are top notch, and there are some good ideas in the game. I was fortunate enough to find the novels by Koji Suzuki that I wanted. I definitely like the films that were adapted from Suzuki’s novels. In particular, I like The Ring (2002) and Dark Water (2002). There are other Japanese horror films that I like as well, like Uzumaki (2000) and Pulse (2001). Well, paperback copies of the novels by Suzuki can be purchased on the internet (in new condition or in used condition), but I was able to find and download them in English on some website for free after doing some searching. This wasn’t easy to do, it took some time, but I did find them eventually.

Nintendo Game Boy at 30: As fun as it ever was

Today marks the 30th anniversary of the Game Boy’s release in Japan. Three decades ago, the portable gaming landscape would change forever. Whether you owned a Game Boy or not, it’s likely something you’re familiar with. The legacy reaches far beyond a retro gaming handheld. Three Engadget editors share their personal favorite version, and why it matters to them.

James Trew, Managing Editor

I remember like it was yesterday. It was 1991, and I had my nose pressed up against the glass outside a branch of Dixons, on Park Street in Bristol (England). I was staring at a revolutionary new handheld console that would change gaming as we know it: the Atari Lynx II. At least, that’s what I thought at the time. History would prove me wrong. So very, very wrong. 30 years ago, the real pioneer of gaming handhelds — Nintendo’s Game Boy, of course — was released in Japan. It had even been around in the UK a while before my uninformed beak was smudging up windows of big box electronics stores. (The Game Boy came to the UK in 1990.)

Despite choosing the Lynx, I almost instantly knew I’d made a mistake. All the other kids in my class, bar one, made the right choice (Dave Galloway, the other Lynx owner, and I soon became close friends). The playground soon changed from scrappy games of football to pockets of kids gathered around someone playing Tetris, or maybe two people playing Tetris against each other. Dave and I were elsewhere playing two-player California Games (which is amazing, FWIW).

I loved the Lynx, but it was hard not to envy the endless stream of new and exciting titles for the Game Boy. Or its impressive battery life and actual pocket-friendly size. Atari went after superlatives (first color portable! 16-bit graphics!) and tried to squeeze an (80s) arcade into a small box. Nintendo took a totally different approach, knowing that handhelds required boiling things down to the basics, and focusing on the gameplay. Atari’s portable had all the graphical power, on paper at least, but somehow, the worlds created on Nintendo’s green dot-matrix baby looked more inviting and skillfully drawn for the limited display. Not shoehorned down from an arcade machine.

Thirty years later (for this story), I righted that wrong, and bought an original Game Boy on eBay. It cost me about $40, and came with Mortal Kombat. It’s in surprisingly good condition for something older than some of my colleagues here at Engadget. It works just fine, and the two-tone bootup chime still stirs a tinge of jealousy, even though this one belongs to me.

But nostalgia is always rosy. The moment Mortal Kombat loaded up, I was instantly reminded of the Game Boy’s Achilles heel: that small, fuzzy, squint-inducing display. Even in the middle of the day, I found myself struggling to focus on the gray-and-green image before me, occasionally finding myself focusing on my reflection and not the game. I thumbed for the contrast wheel, hoping that I could gently roll the image into clarity, but it basically seesaws between all black, all green and usable. How did we tolerate this? Because it was 1990, and nothing beat the satisfaction of slamming a much-needed “straight” into the perfect gap for a Tetris.

As much as I struggled with that display — hardly surprising after 30 years of LCD and OLED development — one thing remains true: the games are still pretty cracking. I wanted to enjoy the true Game Boy experience so I also shelled out for a copy of Super Mario Land (and Star Wars, for no reason other than it was a deal). Both of these games somehow seem to have more depth than their nearest rivals on the Lynx. Game Boy titles draw you in with simple graphics, clever gameplay and cute, creative worlds. The Lynx was more about high scores or button-mashing (not entirely, but given there are only about 70 games, there’s not a massive variety).

As much as I am enjoying the Game Boy, I realize (in hindsight) one clear benefit of the Lynx, at least if you’re a collector type like me. The small library is pretty easy to pick up, and there’s enough rare stuff to keep things interesting once you do. The Game Boy, with its vast library (and Japan-only releases) and cacophony of accessories and special editions would be maddening to collect. Of course, these are small consolations and a long time coming. For the last three decades, it’s always been the most fun to play overall, and that’s what really counts.

Nick Summers, Senior Editor

Man, I loved my transparent Game Boy Pocket. Wave Race, Grand Theft Auto, James Bond 007 — I rammed each cartridge into my handheld and didn’t stop playing until the credits rolled. There was one title, though, that I could never quite beat: Metroid II: Return of Samus, a 2D action-adventure by R&D1, the fabled development team behind Donkey Kong and the original Mario Bros.

I remember the game feeling absolutely enormous. Samus’ quest took place in a subterranean labyrinth that was seemingly impossible to navigate without a notepad and pen. The scale was daunting, yet utterly mesmerizing. I could spend hours sprinting through its cavernous corridors, looking for items and ferocious Metroid monsters to blast. Before too long, I would get stuck and slowly backtrack towards the surface, looking hopelessly for weapons, bosses and areas I might have missed. If a friend didn’t have the solution, I would eventually give up and move onto something else.

I returned to Metroid II many times. If I couldn’t find a way forward, I simply restarted the game and played the opening few hours again. It was mildly therapeutic until, of course, I got stuck in the same part again.

I never consulted a walkthrough and, therefore, have no idea how much progress I made. To be honest, I’m scared to look even now. I’m not sure what would be worse: to know that I was only a few hours from completion, or that I barely scratched the surface of a tricky but relatively straightforward adventure. Looking at a walkthrough now would also reveal the game’s outer limits and, by extension, shatter the sense of wonder and infinite possibilities that R&D1 crafted so perfectly in the ’90s.

That same fear stopped me from playing the official remake, Metroid: Samus Returns, on the Nintendo 3DS a couple of years back.

I still have my original Metroid II cartridge in a drawer somewhere, gathering dust. I’ll occasionally take it out and admire the tiny artwork, but I never, ever play it. (I wouldn’t be surprised if the battery inside the cartridge had died, taking the save file with it.) Deep down, I like that Metroid II ultimately conquered my brain. It adds to the mythos and unrealistic expectations I’ve built up around the game.

Metroid II is special to me, even if I barely made a dent in its campaign.

Aaron Souppouris, Features Editor

I got my Game Boy in 1990. As the youngest of four, there weren’t many things that were mine; there was my elder brothers’ NES, and later their Mega Drive and Saturn. But the Game Boy? That was mine, and I adored it, even if I only had Tetris at first.

Within a couple of years, I had a few more titles — Tennis, Super Mario Land and Gremlins 2 — but none of them captured my attention the way Link’s Awakening did. I was 8 at the time, and it was a truly formative experience. Anyone at Engadget present for Nintendo’s recent Direct presentation can confirm my excitement upon discovering it was coming to the Switch.

I stuck with the Game Boy for a very long time. I’ve been trying to remember what other games I played — Alien 3 was definitely a winner — but mostly just Tetris on the daily.

As time went by, my faithful Game Boy was superseded by all manner of consoles. Of course, I lusted after the Game Gear (4,096 colors!), and I distinctly remember pleading for a Game Boy Pocket when I was about to enter high school. But the one I wanted most was the Game Boy Light.

Released only in Japan in 1998, the Light fit somewhere between the original Game Boy and the Pocket in size, but had one thing no other Game Boy had: an electroluminescent display. It was the stuff of legend among kids at school, and for five months or so, I thought of nothing else. Then, the Game Boy Color came out, and I had a new object to lust after.

I picked up a Game Boy Color almost immediately, thanks to winning “letter of the month” in Computer and Video Games magazine in late ’98. But it never really captured my attention the way the original did. The Saturn and N64 were basically the only things I wanted to play, and I was already counting down the days until the Dreamcast would hit UK shores (October 14, 1999!). Tetris DX was a pretty sweet companion on the bus, though.

Honestly, until a few weeks ago, I’d forgotten about just how much I wanted the Light. Turns out, I now have a job and some manner of disposable income, and so I decided to have a look through eBay at some hugely overpriced secondhand models. Then, last week, I found it: a limited edition Pokemon Center Game Boy Light, with all of its original packaging. I had to have it. I’ve probably (okay, definitely), spent more than I should have for a console which I’m unlikely to ever play. But I owed it to the 13-year-old inside me, who I can confirm is ecstatic about the decision.

Dazu Rock Carvings

The steep hillsides of the Dazu area contain an exceptional series of rock carvings dating from the 9th to the 13th century. They are remarkable for their aesthetic quality, their rich diversity of subject matter, both secular and religious, and the light that they shed on everyday life in China during this period. They provide outstanding evidence of the harmonious synthesis of Buddhism, Taoism and Confucianism.

Brief synthesis

The steep hillsides in the Dazu area near Chongqing, contain an exceptional series of five clusters of rock carvings dating from the 9th to 13th centuries. The largest cluster at Beishan contains two groups along a cliff face 7-10m high stretching for around 300m. There are more than 10,000 carvings dating from the late 9th to the mid-12th century which depict themes of Tantric Buddhism and Taoism. Inscriptions give insight to the history, religious beliefs, dating and the identification of historical figures. The late 11thcentury Song dynasty carvings at Shizhuanshan extend over 130m and depict Buddhist, Taoist and Confucian images in a rare tripartite arrangement. The Song dynasty carvings at Shimenshan dating from the first half of the 12th century extend along 72m and integrate Buddhist and Taoist subjects. At Nanshan the Song dynasty carvings of the 12th century extend over a length of 86m and depict mostly Taoist subjects. The culmination in terms of expression of Tantric Buddhism is found in the U shaped gorge at Baodingshan which contains two groups of carvings dating from the late 12th to the mid-13th century near the Holy Longevity Monastery. The very large group to the west stretches for about 500 metres and comprises 31 groups of carved figures depicting themes from Tantric Buddhism as well scenes of herdsmen and ordinary life.

The carvings are known for their grand scale, aesthetic quality and rich diversity of subject matter as well as for being well preserved. Standing as an example of the highest level of Chinese cave temple art dating from the 9th to 13th centuries, the Dazu Rock Carvings not only underline the harmonious coexistence in China of three different religions, namely Buddhism, Taoism and Confucianism, but also provide material proof that cave temple art has increasingly shed light on everyday life. Large numbers of carvings and written historical materials within the heritage site show the great changes in and development of cave temple art and religious beliefs in China during that period.

Criterion (i): The Dazu Carvings represent the pinnacle of Chinese rock art in their high aesthetic quality and their diversity of style and subject matter.

Criterion (ii): Tantric Buddhism from India and Chinese Taoist and Confucian beliefs came together at Dazu to create a highly original and influential manifestation of spiritual harmony.

Criterion (iii): The eclectic nature of religious belief in late Imperial China is given material expression in the exceptional artistic heritage of the Dazu rock art.


The Dazu Rock Carvings are among the best preserved of this form of Chinese cave temple art. Each of the five clusters is contained within its own designated demarcation of property area and buffer zone, which ensures the integrity of the statues, their natural and cultural landscapes as well as the historical information they bear.


The Dazu Rock Carvings retain the original characteristics and values of the period when the carvings were created, as they have not suffered man-made damage or destruction by natural disasters. Daily maintenance and care have strictly adhered to the principle of ‘retaining the historic condition’. To date, the historical authenticity of the design, materials, technology and layout of the Dazu Rock Carvings have been maintained. In devoting effort to the conservation and protection of these statues, attention has also been paid to the protection of their surroundings, both natural and cultural. As a result, the historical scale, style and features of the Dazu Rock Carvings have been basically preserved, so as to retain to the utmost extent their functions of secular belief, cultural transmission and social education as a type of religious art.

Protection and management requirements

Laws and regulations for heritage protection apply at different administrative levels; at the highest level the property is protected by the Law of the People’s Republic of China on the Protection of Cultural Relics. At the municipal level the Regulations of Chongqing Municipality on the Conservation and Management of Dazu Rock Carvings, have guaranteed that no damage or degradation will threaten the integrity and authenticity of the heritage in Dazu. In order to satisfy the necessary requirements, the local government has also incorporated the conservation and management of Dazu Rock Carvings into the local economic and social development plan.

As per the Conservation Master Plan of Dazu Rock Carvings, the conservation and management work of Dazu Rock Carvings will be carried out via the establishment of a fully elaborated heritage monitoring system, formulation of a scientific and precise conservation and maintenance plan and management measures, and the setting up of a team of conservation professionals.