10 of the Most Iconic Buildings of Modern Architecture – Arch2O.com


Modern architecture is the school of design that prevailed since the turn of the 20th century until World War II. The horrendous war altered the kind of buildings needed in the post-war era. People needed practicality and functionality more than ever to rebuild—from scratch—the entire cities that were demolished at the time. The dominant Beaux-Arts and neoclassical architecture, back then, had to subside to make way for a new architectural style that can meet the public needs. This is how Modern architecture arose and there are architecture icons that define postmodernism from the 20th century.

Modern Architecture Style:

Modern Architecture depended on utilizing novel construction techniques and materials like reinforced concrete, steel, and glass. This architectural style was very “in”, especially for government buildings and universities, until the 1980s where it started to face strong competition from other new schools like postmodernism and neomodernism. Today, we bring you a broad selection of some of the most famous buildings created under the umbrella of Modern architecture:

Modern Buildings:

1) The Fallingwater House (Frank Lloyd Wright, Mill Run, Pennsylvania, USA, 1935)

The design of the iconic house was inspired by Japanese architecture which is famous for using cantilevers. The house, that was ideally incorporated into the natural landscape, was created as a weekend getaway for the Kaufmann family.

The house’s condition started to deteriorate quickly after construction that Mr. Kaufman called it the ‘seven-buckets building’, referring to the leaky roof. Moreover, the cantilevered terraces started to fall off due to the lack of proper reinforcement. The house underwent revamp several times and was converted into a museum in 2002.

2) Glass House (Philip Johnson, New Canaan, Connecticut, USA, 1949)

Philip Johnson built that house to be his own. His design was minimal and utilized the reflection/transparency features of glass. He also experimented with dimensions and geometric shapes which made the house one of the landmarks of the area and an icon in the world of Modern architecture.

The weekend home was made mainly of glass and steel. However, it also suffered from the ‘leaky roof’ issue like the Fallingwater house, which made Johnson describe it, jokingly, as the ’four-bucket house’.

3) Villa Savoye (Le Corbusier, Paris, France, 1931)

The house was built as a family retreat for the Savoyes, in Poissy, on the outskirts of Paris. Its distinct design manifested the ‘five points’ that Le Corbusier endorsed which included the open plan, the grid of reinforced concrete columns, the horizontal windows, the roof garden, and the independent façade.

The family suffered greatly from problems that arose after they started using it. Faulty construction and design mishaps caused the family to abandon it a few years later. It has miraculously made it to the list of ’Public Buildings’ and has been turned into a museum.

4) The Guggenheim Museum (Frank Lloyd Wright, New York, USA, 1959)

The great architect marketed the concept of organic architecture which envisioned humanity being intimately linked to the environment.

The cone-shaped museum comprises many key galleries and art collections. The spirally-designed interior takes you on an endless journey dissolving all obstacles between spaces. The rigid geometric shapes that were dominant in Modern architecture were described by Wright, who says: “these geometric forms suggest certain human ideas, moods, sentiments – as for instance: the circle, infinity; the triangle, structural unity; the spiral, organic progress; the square, integrity.” Wright saw the Guggenheim as a ‘temple of the spirit’.

5) Barcelona Pavilion (Ludwig Mies Van der Rohe, Barcelona, Spain, 1929)

The pavilion was originally introduced as the German Pavilion for the 1929 International Exposition in Barcelona, hosting the German wing of the exhibition. The design, which was influenced by the Bauhaus movement, features transparent walls and a cantilevered roof. Although the pavilion was quite minimal, the architect did his best to use luxurious materials like red onyx, marble, and Travertine. One of the lavish pieces of furniture, specially created for the building, was the legendary ‘Barcelona Chair’.

6) David S. Ingalls Skating Rink in New Haven (Eero Saarinen, Connecticut, USA)

The building is also known as ‘Yale Whale’, referring to Yale University, from which Eero Saarinen has graduated. The creative design holds the distinct architectural signature of Saarinen, who often used catenary arches. The hockey arena has an undulating cantilevered roof which is supported by a 90-meter-high arch of reinforced concrete.

7) Villa Dirickz (Marcel Leborgne, Brussels, Belgium, 1933)

Another seminal building of Modern architecture is Villa Dirickz. It features eye-catching blocky features, glass works, and white concrete surrounded by greenery. The villa, that is $10,000,000-worth, houses lavish interiors as well as facilities like a wine cellar and a cinema.

Marcel Leborgne is a pioneering Belgian architect, and he is the father of Modern architecture in his homeland. The house was designed for Mr.Dirickz, an industrial magnate, who took interest in arts. Many years afterward, the villa fell into the well of neglect till developer Alexander Cambron bought it in 2007. Cambron dedicated all possible resources to renovate the villa.

8) Isokon Building in London (Wells Coates, London, UK, 1934)

The residential building, that is still in use up to this day, consists of 32 apartments; 24 of which are studio apartments and 8 are single-bedroom apartments. The building also includes staff rooms and a spacious garage.

The apartments had tiny kitchens because there was a communal kitchen at the disposal of the residents. They could freely use it to prepare food. There were, also, other services like laundry and shoe-shining.

Avanti Architects, who are specialized in revamping apartments Modern architecture, refurbished the building in 2003. The refurbishment resulted in establishing a communal gallery in the garage to tell the people the history of the building. The concrete residential block is listed as a Grade I-building and is one of the key architectural landmarks in the British capital.

9) Neue National Galerie (Ludwig Mies Van der Rohe, Berlin, Germany, 1968)

Dedicated to modern art, the museum hosts an art collection that dates back to the early years of the 20th century. Its typical modernist design included a great amount of glass, a cantilevered roof, and flat exteriors. The building is surrounded by a sculptured landscape which was also created by Mies Van der Rohe.

The museum is a section of the National Gallery of the Berlin State Museums. The gallery has been closed since 2015 for renovations.

10) The Cité Radieuse (Le Corbusier, Marseille, France, 1952)

This housing project is one of the most important works of Le Corbusier that inspired many other Modern architectural projects. The minimal project was influenced by the Bauhaus choice of colors—yellow, red, and blue. It is composed of 337 flats of 27 different types, in addition to a playground and a pool. The building is made of rough-cast concrete, and the architect planned to also include a steel frame, but to his misfortune, World War II made that kind of material hard to acquire.

The edifice has been a UNESCO World Heritage Site since 2016.

Retro Review: Resident Evil (2002) – BagoGames


It is hard to believe that Capcom perfected their survival horror franchise in the span of six years. The original Resident Evil on the PlayStation came out in 1996, the GameCube remake was released in 2002 and it was at that point that Capcom showed the world how to make a gorgeous video game in the early 2000’s. I remember having a hard time deciding which console of that generation to buy first. I weighed my options and thought about what games were out. Then I read somewhere that Capcom was bringing us back to the Spencer Mansion and my decision was immediately made. I gleefully ran to a place of business and purchased my purple cube. This was in an era where we didn’t have to wait for updates after purchasing a game or title. So I got to pop in the first disc of Resident Evil and delve back into the world of survival horror.

Let us talk about the gorgeous graphics first. Capcom outdid themselves with the Spencer Mansion re-design. Every little detail is there; from chains on the walls, torn and dilapidated wallpaper, spooky doors to unlock and plenty of zombies ready to take a chomp out of you. Capcom even redid the opening scene, sadly this time around with no human actors and less hokey jokes. In 2002, this game looked like one giant cut-scene, it was truly amazing, and I’ve dabbled in the HD release of this title as well, and wow GameCube games have aged the best from that generation. The character designs and animations are realistic and gorgeous, the zombies are scary and slowly rot before you, and all the boss designs are truly frightening. This is one beautiful game from start to finish and really is the definitive way to dive into the history of the series, and I suggest playing it on the PS3 or the Xbox One. It will be easier to find and the HD touch makes the game almost look almost current gen.

Capcom really fleshed the story out with this remake. They tied the first game’s lore into Code Veronica so much better, and saved it from becoming one hot mess of a story. Something Capcom would eventually ruin in Resident Evil 5 and 6. I played as Jill through my first playthrough and I enjoyed how the Remake re-wrote some of the super cheesy lines. The lines fit a bit better with normal human speech, but gone are the “Master of Unlocking” and “Jill Sandwhich” lines. You are still trapped in the Spencer Mansion trying to get out and save your life and the life of your partner. As you do this you unmask a traitor and find a newfound love for Barry Burton. For those who have bested the original version on the PlayStation you are in for a surprise, many of the items are in different places and you are dropped into a far bigger mansion. Not only do you have to find the four keys but Capcom tacks on masks and such to continue your way through the mansion and into the lab. I enjoyed Capcom’s re-writes and fixes for the story and it makes me want to play this game over and over again. I wish Capcom could still create games like this. Don’t get me wrong, I enjoyed Resident Evil VII but I didn’t feel the innate urge to replay it immediately.

Capcom didn’t fix the controls with the GameCube version, but in the HD remake of it you can play with updated and more modern controls. That’s another reason to find or download that version instead. Tank controls can be very taxing and frustrating if you are babied by the current generation of games or if you’ve not ever played an original Resident Evil title. They worked well then but if you never played the original, they don’t feel quite right now. The D-pad or left thumb stick move your S.T.A.R.S. member around, but it gets tricky when the camera shifts on you, if you let go of your direction you can end up going backwards. Yeah, like I said it gets confusing and difficult if you are trying to dodge zombies. Even after playing for about 8 hours I would get balled up while going up stairs when the camera would switch. People who play a lot of first-person shooters will have a rough go with the combat at the beginning. It works well once you get used to it but definitely goes against what other genres would have you do. To ready your weapon you push the left trigger, then fire with the A button. Should you have any issue with the first two control mechanics Capcom was nice enough to add quick-turn to this installment, just flip the C-Stick to which direction you need to go, hit the left thumb stick and the B button and you’ll be running in the opposite direction of danger.

This is the entry that really changed survival horror; not only are there multiple baddies that want to eat you or gut you but you also have to deal with other obstacles. First off is item management which can be pretty difficult. You have 8 slots as Jill and a space for a lock-pick you will eventually be given. So you have to carry a weapon, ammo, health and certain puzzle items. The Spencer Mansion is laced with puzzles that you must solve to get to safety. Some of the puzzles are pretty simple, but some really make you scratch your head, always remember to examine everything and combine items. Several new mechanics were introduced in this game, then never revisited again is the defensive weapon slot. As you search the mansion you can find defensive weapons that will automatically trigger when you are grabbed by an enemy. Knives, batteries for a tazer and certain grenades can keep you alive in a tricky situation. Another mechanic they introduced was the burning of bodies. Graphic right? But if you don’t burn them they evolve into harder zombies to kill, so keep your oil canteen and lighter nearby. The biggest challenge I always had and still have in these games is to run and gun, you learn quickly not to do that or you’ll find yourself surrounded with only a knife, which pretty much means instant death. Also, one more caveat here, there are no checkpoints, when you die, you go to your last save so save smart.

I love this game, this is definitely in my top five Resident Evil games ever, but there are several always fighting it out for the number one spot. This one was the first though. The first to begin the long series that still resonates today. The characters, the weapons, the viruses and the villains are some of the best ever created in a video game. Albert Wesker is one of my favorite villains in any game or media franchise and it was so nice to see where it all began again. Every survival horror fan needs to play this game. Yes it can be frustrating and yes no one uses pre-rendered backgrounds anymore but you’ll be experiencing history. If you thought you were a badass as Leon Kennedy in Resident Evil 4, you will be shown what it was like before Mikami re-imagined his own creation and you’ll get your ass handed to you. This is as close to Dark Souls as we could get fifteen years ago, and I enjoyed every painful minute.

Some of the Things it is “False and Defamatory” to Say About the Stinky Saint, Julian of Assange


Apparently the minders over at Wikileaks, a CIA honeypot, have decided there are certain things we as journalists are NOT ALLOWED too say about Saint Julian of Assange.

They claim the list itself is off the record and folks are not allowed to publish it.

“Confidential legal communication. Not for publication.”

They sent out the list, unsolicited of course, to a number of outlets whom I guess they thought might traffic in these “smears” of the holy one, in hopes that their editorial staff will consider the litigious ramifications if they publish any of the 140 things they declare are off the table when it comes to discussing Julian.

You would expect most of them like “It is false and defamatory to suggest that Julian Assange is a rapist” and “It is false and defamatory to suggest that Julian Assange is, or has ever been, an agent or officer of any intelligence service”

But there are a couple that are just so off the wall, I had to take the time to post em here to share with you guys. You’ll get a kick out em:

It is false and defamatory to suggest that Julian Assange “fled” to the Embassy of Ecuador [in fact, he walked…]
It is false and defamatory to suggest that Julian Assange is, or has been, “hiding” in the embassy [in fact, his location is well known…]
It is false and defamatory to suggest that Julian Assange’s asylum is “self-imposed” or that he is “free to walk out any time he likes” [in fact, the UK government states that he will be immediately arrested…]

So, he didn’t “flee” to the embassy to try to escape being arrested on the charges brought by the two women… cus he walked there. And he’s not “hiding”… he just stayed there, voluntarily, because he knew if he left he would face prosecution.

Right. Moving on.

It is false and defamatory to suggest that WikiLeaks or Julian Assange has asserted that the Syrian government did not conduct chemical attacks during the war in Syria

So much for everything they ever published was “100% true”

It is false and defamatory to suggest that Julian Assange or WikiLeaks promoted or invented the “pizzagate” conspiracy theory

Well… now wait a minute… Wikileaks hosts a page on their website for devoted followers of the PizzaGate disinfo psyop to share news and discoveries on the subject. https://our.wikileaks.org/Pizzagate Does that count as promoting?

It is false and defamatory to suggest that WikiLeaks or Julian Assange claimed that any person or entity was their source for WikiLeaks’ 2016 U.S. election publications

Well he didn’t actually SAY it in so many words, but this is a partial transcript of an interview Saint Julian gave right after publishing the DNC leaks.

Assange: “Wikileaks never sits on material. Our whistle-blowers go thru significant efforts to get us material and often at very significant risks. There’s a 27-year-old, who works for the DNC, who was shot in the back — murdered — just a few weeks ago, for unknown reasons as he was walking down the street in Washington.”
Host: “That was just a robbery, I believe, wasn’t it?”
Assange: “No. There’s no finding.”
Host: “What are you suggesting?”
Assange: “I’m suggesting that our sources take risks, and they become concerned to see things occurring like that–“
Host: “But was he one of your sources then?”
Assange: “We don’t comment on who our sources are, but–“
Host: “Then why make the suggestion? About a young guy being shot in the streets of Washington?”
Assange: “Because we have to understand how high the stakes are in the United States, and that our sources are — you know, our sources face serious risks.

What is the implication in that statement? He is clearly feeding into the Seth Rich psyop story by implying that Seth was the one who provided SOMETHING to Wikileaks. There is no doubt he did that. It’s still on Youtube.

Now lets get into some of the more entertaining ones:

It is false and defamatory to suggest that Julian Assange, or his mother, or his father, is, or was ever, a member of a cult.
It is false and defamatory to suggest that Julian Assange bleaches his hair.
It is false and defamatory to suggest that Julian Assange’s mother is, or ever was, a “hippie”.

And now we are getting personal:

It is false and defamatory to suggest that Julian Assange drinks to excess.
It is false and defamatory to suggest that Ecuador asked Julian Assange to improve his hygiene.
It is false and defamatory to suggest that Julian Assange stinks.
It is false and defamatory to suggest that Julian Assange does not use cutlery or does not wash his hands.

Has anyone seen a report that states that the Almighty Assange is a stinky drunk with bad table manners? It’s gotta be out there somewhere.

Wikileaks published a version of these (1.3) after they went public (after their email said it would be illegal to do so) and they removed the one about Julian being skinky plus these two as well…

It is false and defamatory to suggest that Julian Assange has ever tortured a cat or dog.
It is false and defamatory to suggest that Julian Assange lives, or has ever lived, in a basement, cupboard or under the stairs.

Their latest version redacted a few of the statements but it’s curious that they choose those two specifically to redact as well. Maybe someone has actual verifiable proof Julian likes to hang out under the stairs and abuse animals?

Anyone ever see that Wes Craven film The People Under the Stairs? Just sayin…

And I will leave you with this one…

It is false and defamatory to suggest that WikiLeaks or Julian Assange has ever suppressed materials critical of Israel…

Yep. I guess my point here is, the saintly one doth protest too much, methinks. When you got to go through this much effort to try to protect the brand of your asset, you probably should have chose better to start with.

I notice they don’t say a word about Julian working with the CIA assets in Hong Kong that got him started way back when. You know, the “dissidents” who formed the base core of Wikileaks from day one?

Metroid Fusion Review –


After an excruciatingly long hiatus, Samus finally returns. Was it worth the wait? You bet it was.

Metroid Fusion is remarkable. It is a totally unique game that manages to hold onto everything that made the Metroid series great. It is the perfect sequel to its predecessors from start to finish.


Just when you think it can’t get any better than Super Metroid, they give us Metroid Fusion. Previously, the third Metroid installment and a few other games (such as Castlevania: Symphony of the Night) were the leaders when it came to solid 2D play control. Now there is a new champion. Think Super Metroid, but with a few more moves, increased speed and even more precise and responsive control.

Nintendo did a great job porting the general play mechanics of Super Metroid to the Game Boy Advance. Having the R button as the key to firing missiles instead of the select button is the perfect compliment to the faster gameplay in Metroid Fusion. Using the select button wouldn’t have worked too well in those heated boss battles. About the only complaint I have is that I would have swapped the L and R buttons, or at least made a configuration option like Super Metroid had. Otherwise, the control is as good as it could possibly get.


This is the department where Metroid Fusion shines most. The pacing is perfect all the way through. With the brilliant addition of grabbing ledges and climbing ladders, it adds to the already exceptionally smooth gameplay that Super Metroid offered us nearly a decade ago. From the exploring to the boss fights, the pacing and precision never let up.

One of the main differences in Metroid Fusion is the increased damage that Samus takes. It is not uncommon to lose more than 100 units of energy in a single hit. Most normal creatures in the game will drain you anywhere from 30 to 70 units, and the suit upgrades only reduce damage by 5% of the base damage, each. Early on you will notice that this game is far less forgiving than the previous installments. This is only amplified in the somewhat difficult boss fights — that is, until you find out how to exploit their weak points efficiently, then the game becomes quite easy. I am reminded of games such as Contra and Ninja Gaiden; once you’ve learned how the enemies work and what to expect of them, the game becomes very easy.

But don’t let that fool you. Easy as it gets, Metroid Fusion is still extremely fun to play. Nintendo pulled their magic tricks once again and proved that a game doesn’t need to be really challenging to be great.

Another great addition is the story. This is the first Metroid game to have a progressive story, and it’s a good one at that. It is the perfect mood-setter and it keeps you moving along at the right pace, giving you an actual reason to be absorbing X parasites and searching for power-ups.

Some people are turned off by the story due to the fact that it guides you towards the next major power-up or boss fight. What many people fail to realize is that Metroid Fusion, by nature, is a far less linear game than Super Metroid. In Super Metroid, you cannot get to the next areas unless you have the right item to open up the only way in. Fusion, on the other hand, would be too directionless without the computer CO aiming you in the right direction and blocking off areas you’re not ready for yet. Using this new idea, the developers were able to give you a good reason to revisit each area in the game multiple times without them being repetitive. Plus, if you could just go anywhere anytime, you would very quickly find yourself stuck in areas that you don’t have the right items to get out of.


While it’s difficult to come up with new, inventive graphics in the 2D market, Metroid Fusion delivers about the best we could expect from sprites and scrolling backgrounds. It is nothing to complain about. You’re simply not going to get much better than this in a 2D game. Fusion doesn’t push the envelope for special 2D effects, but it really doesn’t need to. Metroid has never been about flashy graphics and effects. The animations are smooth and perfectly timed. There is no feeling of a rushed product here.


Again, it is about as good as one could expect from this type of game. We’re not expecting to have Dolby Digital surround sound with Redbook music here. The sound and music is on par with the best the Super NES had to offer. And that’s nothing to complain about at all.


The music was very impressive. Brand new tunes filled out most of the score, yet it still felt completely Metroid-like, even the very first time each tune plays. After a couple of sittings, you’ll have one of many great tracks stuck in your head. This adds a perfect sense of nostalgia to an already worthy sequel. I can’t imagine it being any better than this for a Metroid game.

Lasting Appeal

With more hidden items to uncover than any previous entry in the serious, and a total of five different endings, there’s a lot to keep you going. But endings aside, the reason I play Metroid Fusion over and over again is to simply enjoy the amazing gameplay. This game just reeks of ‘fun.’ I didn’t even play Super Metroid this often when it was brand new, and I totally loved that game. When it comes to replayability, Fusion delivers in spades.


There is very little not to like about Metroid Fusion. From perfect controls to amazing gameplay, it’s a hands-down winner. Fusion is easily the best game in the Game Boy Advance, and is also my favorite Metroid title. That’s a huge feat, considering I’ve been playing Metroid games since the NES original hit store shelves in the 80’s.

If you own a Game Boy Advance, you simply must own Metroid Fusion. Whether you’re a Metroid fan or not, it will keep you coming back for more. And if you are a Metroid fan (why else would you be at this site?) you won’t be the least bit disappointed with what Fusion has to offer as a sequel.

Tom Cruise’s son steps into the limelight to take starring role in Hollywood remake of Red Dawn


It’s a film that put Patrick Swayze firmly on the Hollywood map.

Now Tom Cruise’s adopted son Connor is hoping a starring role in a remake of the 1984 movie Red Dawn, will do the same for him.

The fourteen-year-old’s being touted to play the youngest member of a gang in the brutal guerilla warfare flick, which was once named the most violent film by Guinness Book of Records.

The original movie features the fictional onset of World War 3 after America is invaded by the Soviet Union and its Central American allies.

This latest version follows the gang of youngsters as they take on Russian and Chinese troops.

Home and Away star Chris Hemsworth is expected to play Swayze’s part of group leader Jed Eckert while Transformers 2 actress Isabel Lucas will take on the role of a cheerleader rescued from an internment camp.

The cast is reportedly leaving for military training at an undisclosed location in a few weeks’ time.

Filming is due to get underway in Detroit next month and is expected to hit cinemas in September 2010.

It’s by no means an acting first for Cruise Junior, who made his big screen debut last year in the Will Smith drama Seven Pounds.

Despite being the son of Hollywood royalty, Tom insists he and ex-wife Nicole Kidman have never pushed Connor into the world of showbiz.

In fact, ever since Connor’s adoption along with sister Isabella back in 1995, Tom says they’ve been very careful to provide the right sort of guidance.

He and then wife Kidman raised them largely out of the limelight during their eleven year marriage.

And they continue to remain close to them following their separation in 2001.

In a recent interview, Tom, 46, says he would never put pressure on Connor.

He says, ‘Who knows what he’s going to do?

‘But driving him to the audition for his first film role was a great father-son moment.’