




Today marks the 30th anniversary of the Game Boy’s release in Japan. Three decades ago, the portable gaming landscape would change forever. Whether you owned a Game Boy or not, it’s likely something you’re familiar with. The legacy reaches far beyond a retro gaming handheld. Three Engadget editors share their personal favorite version, and why it matters to them.
James Trew, Managing Editor
I remember like it was yesterday. It was 1991, and I had my nose pressed up against the glass outside a branch of Dixons, on Park Street in Bristol (England). I was staring at a revolutionary new handheld console that would change gaming as we know it: the Atari Lynx II. At least, that’s what I thought at the time. History would prove me wrong. So very, very wrong. 30 years ago, the real pioneer of gaming handhelds — Nintendo’s Game Boy, of course — was released in Japan. It had even been around in the UK a while before my uninformed beak was smudging up windows of big box electronics stores. (The Game Boy came to the UK in 1990.)
Despite choosing the Lynx, I almost instantly knew I’d made a mistake. All the other kids in my class, bar one, made the right choice (Dave Galloway, the other Lynx owner, and I soon became close friends). The playground soon changed from scrappy games of football to pockets of kids gathered around someone playing Tetris, or maybe two people playing Tetris against each other. Dave and I were elsewhere playing two-player California Games (which is amazing, FWIW).
I loved the Lynx, but it was hard not to envy the endless stream of new and exciting titles for the Game Boy. Or its impressive battery life and actual pocket-friendly size. Atari went after superlatives (first color portable! 16-bit graphics!) and tried to squeeze an (80s) arcade into a small box. Nintendo took a totally different approach, knowing that handhelds required boiling things down to the basics, and focusing on the gameplay. Atari’s portable had all the graphical power, on paper at least, but somehow, the worlds created on Nintendo’s green dot-matrix baby looked more inviting and skillfully drawn for the limited display. Not shoehorned down from an arcade machine.
Thirty years later (for this story), I righted that wrong, and bought an original Game Boy on eBay. It cost me about $40, and came with Mortal Kombat. It’s in surprisingly good condition for something older than some of my colleagues here at Engadget. It works just fine, and the two-tone bootup chime still stirs a tinge of jealousy, even though this one belongs to me.
But nostalgia is always rosy. The moment Mortal Kombat loaded up, I was instantly reminded of the Game Boy’s Achilles heel: that small, fuzzy, squint-inducing display. Even in the middle of the day, I found myself struggling to focus on the gray-and-green image before me, occasionally finding myself focusing on my reflection and not the game. I thumbed for the contrast wheel, hoping that I could gently roll the image into clarity, but it basically seesaws between all black, all green and usable. How did we tolerate this? Because it was 1990, and nothing beat the satisfaction of slamming a much-needed “straight” into the perfect gap for a Tetris.
As much as I struggled with that display — hardly surprising after 30 years of LCD and OLED development — one thing remains true: the games are still pretty cracking. I wanted to enjoy the true Game Boy experience so I also shelled out for a copy of Super Mario Land (and Star Wars, for no reason other than it was a deal). Both of these games somehow seem to have more depth than their nearest rivals on the Lynx. Game Boy titles draw you in with simple graphics, clever gameplay and cute, creative worlds. The Lynx was more about high scores or button-mashing (not entirely, but given there are only about 70 games, there’s not a massive variety).
As much as I am enjoying the Game Boy, I realize (in hindsight) one clear benefit of the Lynx, at least if you’re a collector type like me. The small library is pretty easy to pick up, and there’s enough rare stuff to keep things interesting once you do. The Game Boy, with its vast library (and Japan-only releases) and cacophony of accessories and special editions would be maddening to collect. Of course, these are small consolations and a long time coming. For the last three decades, it’s always been the most fun to play overall, and that’s what really counts.
Nick Summers, Senior Editor
Man, I loved my transparent Game Boy Pocket. Wave Race, Grand Theft Auto, James Bond 007 — I rammed each cartridge into my handheld and didn’t stop playing until the credits rolled. There was one title, though, that I could never quite beat: Metroid II: Return of Samus, a 2D action-adventure by R&D1, the fabled development team behind Donkey Kong and the original Mario Bros.
I remember the game feeling absolutely enormous. Samus’ quest took place in a subterranean labyrinth that was seemingly impossible to navigate without a notepad and pen. The scale was daunting, yet utterly mesmerizing. I could spend hours sprinting through its cavernous corridors, looking for items and ferocious Metroid monsters to blast. Before too long, I would get stuck and slowly backtrack towards the surface, looking hopelessly for weapons, bosses and areas I might have missed. If a friend didn’t have the solution, I would eventually give up and move onto something else.
I returned to Metroid II many times. If I couldn’t find a way forward, I simply restarted the game and played the opening few hours again. It was mildly therapeutic until, of course, I got stuck in the same part again.
I never consulted a walkthrough and, therefore, have no idea how much progress I made. To be honest, I’m scared to look even now. I’m not sure what would be worse: to know that I was only a few hours from completion, or that I barely scratched the surface of a tricky but relatively straightforward adventure. Looking at a walkthrough now would also reveal the game’s outer limits and, by extension, shatter the sense of wonder and infinite possibilities that R&D1 crafted so perfectly in the ’90s.
That same fear stopped me from playing the official remake, Metroid: Samus Returns, on the Nintendo 3DS a couple of years back.
I still have my original Metroid II cartridge in a drawer somewhere, gathering dust. I’ll occasionally take it out and admire the tiny artwork, but I never, ever play it. (I wouldn’t be surprised if the battery inside the cartridge had died, taking the save file with it.) Deep down, I like that Metroid II ultimately conquered my brain. It adds to the mythos and unrealistic expectations I’ve built up around the game.
Metroid II is special to me, even if I barely made a dent in its campaign.
Aaron Souppouris, Features Editor
I got my Game Boy in 1990. As the youngest of four, there weren’t many things that were mine; there was my elder brothers’ NES, and later their Mega Drive and Saturn. But the Game Boy? That was mine, and I adored it, even if I only had Tetris at first.
Within a couple of years, I had a few more titles — Tennis, Super Mario Land and Gremlins 2 — but none of them captured my attention the way Link’s Awakening did. I was 8 at the time, and it was a truly formative experience. Anyone at Engadget present for Nintendo’s recent Direct presentation can confirm my excitement upon discovering it was coming to the Switch.
I stuck with the Game Boy for a very long time. I’ve been trying to remember what other games I played — Alien 3 was definitely a winner — but mostly just Tetris on the daily.
As time went by, my faithful Game Boy was superseded by all manner of consoles. Of course, I lusted after the Game Gear (4,096 colors!), and I distinctly remember pleading for a Game Boy Pocket when I was about to enter high school. But the one I wanted most was the Game Boy Light.
Released only in Japan in 1998, the Light fit somewhere between the original Game Boy and the Pocket in size, but had one thing no other Game Boy had: an electroluminescent display. It was the stuff of legend among kids at school, and for five months or so, I thought of nothing else. Then, the Game Boy Color came out, and I had a new object to lust after.
I picked up a Game Boy Color almost immediately, thanks to winning “letter of the month” in Computer and Video Games magazine in late ’98. But it never really captured my attention the way the original did. The Saturn and N64 were basically the only things I wanted to play, and I was already counting down the days until the Dreamcast would hit UK shores (October 14, 1999!). Tetris DX was a pretty sweet companion on the bus, though.
Honestly, until a few weeks ago, I’d forgotten about just how much I wanted the Light. Turns out, I now have a job and some manner of disposable income, and so I decided to have a look through eBay at some hugely overpriced secondhand models. Then, last week, I found it: a limited edition Pokemon Center Game Boy Light, with all of its original packaging. I had to have it. I’ve probably (okay, definitely), spent more than I should have for a console which I’m unlikely to ever play. But I owed it to the 13-year-old inside me, who I can confirm is ecstatic about the decision.




The steep hillsides of the Dazu area contain an exceptional series of rock carvings dating from the 9th to the 13th century. They are remarkable for their aesthetic quality, their rich diversity of subject matter, both secular and religious, and the light that they shed on everyday life in China during this period. They provide outstanding evidence of the harmonious synthesis of Buddhism, Taoism and Confucianism.
Brief synthesis
The steep hillsides in the Dazu area near Chongqing, contain an exceptional series of five clusters of rock carvings dating from the 9th to 13th centuries. The largest cluster at Beishan contains two groups along a cliff face 7-10m high stretching for around 300m. There are more than 10,000 carvings dating from the late 9th to the mid-12th century which depict themes of Tantric Buddhism and Taoism. Inscriptions give insight to the history, religious beliefs, dating and the identification of historical figures. The late 11thcentury Song dynasty carvings at Shizhuanshan extend over 130m and depict Buddhist, Taoist and Confucian images in a rare tripartite arrangement. The Song dynasty carvings at Shimenshan dating from the first half of the 12th century extend along 72m and integrate Buddhist and Taoist subjects. At Nanshan the Song dynasty carvings of the 12th century extend over a length of 86m and depict mostly Taoist subjects. The culmination in terms of expression of Tantric Buddhism is found in the U shaped gorge at Baodingshan which contains two groups of carvings dating from the late 12th to the mid-13th century near the Holy Longevity Monastery. The very large group to the west stretches for about 500 metres and comprises 31 groups of carved figures depicting themes from Tantric Buddhism as well scenes of herdsmen and ordinary life.
The carvings are known for their grand scale, aesthetic quality and rich diversity of subject matter as well as for being well preserved. Standing as an example of the highest level of Chinese cave temple art dating from the 9th to 13th centuries, the Dazu Rock Carvings not only underline the harmonious coexistence in China of three different religions, namely Buddhism, Taoism and Confucianism, but also provide material proof that cave temple art has increasingly shed light on everyday life. Large numbers of carvings and written historical materials within the heritage site show the great changes in and development of cave temple art and religious beliefs in China during that period.
Criterion (i): The Dazu Carvings represent the pinnacle of Chinese rock art in their high aesthetic quality and their diversity of style and subject matter.
Criterion (ii): Tantric Buddhism from India and Chinese Taoist and Confucian beliefs came together at Dazu to create a highly original and influential manifestation of spiritual harmony.
Criterion (iii): The eclectic nature of religious belief in late Imperial China is given material expression in the exceptional artistic heritage of the Dazu rock art.
Integrity
The Dazu Rock Carvings are among the best preserved of this form of Chinese cave temple art. Each of the five clusters is contained within its own designated demarcation of property area and buffer zone, which ensures the integrity of the statues, their natural and cultural landscapes as well as the historical information they bear.
Authenticity
The Dazu Rock Carvings retain the original characteristics and values of the period when the carvings were created, as they have not suffered man-made damage or destruction by natural disasters. Daily maintenance and care have strictly adhered to the principle of ‘retaining the historic condition’. To date, the historical authenticity of the design, materials, technology and layout of the Dazu Rock Carvings have been maintained. In devoting effort to the conservation and protection of these statues, attention has also been paid to the protection of their surroundings, both natural and cultural. As a result, the historical scale, style and features of the Dazu Rock Carvings have been basically preserved, so as to retain to the utmost extent their functions of secular belief, cultural transmission and social education as a type of religious art.
Protection and management requirements
Laws and regulations for heritage protection apply at different administrative levels; at the highest level the property is protected by the Law of the People’s Republic of China on the Protection of Cultural Relics. At the municipal level the Regulations of Chongqing Municipality on the Conservation and Management of Dazu Rock Carvings, have guaranteed that no damage or degradation will threaten the integrity and authenticity of the heritage in Dazu. In order to satisfy the necessary requirements, the local government has also incorporated the conservation and management of Dazu Rock Carvings into the local economic and social development plan.
As per the Conservation Master Plan of Dazu Rock Carvings, the conservation and management work of Dazu Rock Carvings will be carried out via the establishment of a fully elaborated heritage monitoring system, formulation of a scientific and precise conservation and maintenance plan and management measures, and the setting up of a team of conservation professionals.





If you’re getting a “The User Profile Service failed the logon” message in Windows 10 or 7, don’t panic – we show you how to fix it.
There are many annoying things that can happen to your Windows installation, but one of the most irritating faults is a corrupt user profile.
Although all of your precious data like images, video and documents remain safe on your hard disk or SSD, this particularly nasty problem prevents you from gaining access to it.
It’s signified by the rather worrying message: “The User Profile Service failed the logon,” and this can occur across all the versions of Windows, from Windows 10 through to 8, 7 and even as far back as Vista. There’s no need to panic, however. The error is fairly easy to fix, and we’ll show you exactly how to do it in this article.
Before you progress, though, it’s worth taking precautions. When repairing any computer there’s always a chance that you could cause further problems, so make sure you carry out regular backups. If you haven’t got into the habit yet, and you can’t get into your computer, it might be an idea to remove the hard disk and save the files to another laptop or PC. USB disk caddies can be a lifesaver in this situation, letting you plug your hard disk with the damaged user profile in it, into another computer via USB.
How to fix a Windows corrupt user profile: Before you begin
Let your computer boot up. You may need to enter your username and password to log in to the Safe Mode Desktop. Normally, you’d be able to backup the Registry by creating a System Restore point, but you can’t do this in Safe Mode. Instead click on Start, type Regedit and hit Enter. In the Registry Editor hit File, Export, browse to where you want to save backup, enter a name and click Save.
If your computer has a second Administrator account that you can access, you can backup the Registry simply by booting into Windows and creating a new System Restore Point. Click Start, right-click Computer and select Properties. Click System Protection in the left-hand pane, then click the System Protection tab and click Create. Your computer will take a backup of key files and the Registry.
How to fix a Windows corrupt user profile on Windows 10
If you’ve encountered the ‘User Profile Service failed the logon’ error in Windows 10, then there’s a slightly different fix than before, but it requires you to have access to another Windows 10 system.
All you need to do is copy the ‘C:\Users\Default’ folder from a second, non-problematic PC over to your problem PC and pasting it in the same location. Rename the existing folder on your problem PC to something else, just in case you ever need to revert back for any reason.
To access the ‘Default’ folder on your second PC you’ll need to turn on hidden files by clicking ‘View’ in the folder toolbar and selecting ‘Hidden items’.
If you’re using an older version of Windows, such as Windows 8 or 7, then this method won’t work. Instead, you’ll have to follow either one of the two methods below to successfully access your desktop.
How to fix a Windows corrupt user profile on Windows 8 or 7: Create a new account
Creating a new account means that you don’t have to edit the Registry and can avoid more potential damage. It’s not such a clean fix, though, so if you’re more confident with using Windows, then the second method below may be more useful.
Boot into safe mode as above. Click Start, type ‘cmd’, then right-click Command Prompt and select Run as Administrator. In the command prompt type:
Net user administrator /active:yes
Hit Enter and you should see a message that says, “The command completed successfully”.
Use Windows Explorer to go to your old user’s folder, which is most likely: C:Users
Press Alt, click Tools and select Folder Options. Click View and make sure you’ve selected ‘Show hidden files, folders, and drives’. Deselect ‘Hide protected operating system files (Recommended). Click OK.
Select all files in this folder, except the ones that start Ntuser.dat, Ntuser.dat.log, Ntuser.ini. Press Control-C or select Copy from the Edit menu (if you don’t see the menu press Alt first).
Browse to your new user’s folder (most likely c:Users). Press Control-V, select Paste, or select Paste from the Edit menu (press Alt if you don’t see this menu).
Log off and then back on as your new user. All of your files and application settings should have transferred, although some email applications may have to have messages re-downloaded or their data exported separately (see the manufacturer’s help). When you’re sure that you’ve got everything, you can delete your old user and their files, and rename your new user account. Don’t forget to go back into Safe mode and disable the Administrator account, using the following command:
Net user administrator /active:no
How to fix a Windows corrupt user profile on Windows 8 or 7: Registry edit
This method has the potential to cause more harm, so it’s best followed only by more advanced users. Remember to backup your Registry following the instructions at the start of this article.
Using the left-hand panel, browse to HKEY_LOCAL_MACHINE/SOFTWARE/Microsoft/Windows NT/CurrentVersion/ProfileList. You’ll see some folders with the name starting S-1-5 followed by a long number. Click on each one in turn, then in the Main Window look at the ProfileImagePath and make sure it’s the account with the problem. This is the name of the user folder and contains the name of the username it relates to.
If you have two folders for your username, and one ends in .bak, you need to right-click the folder that doesn’t have .bak in it, select rename and add ‘.ba’ to the end of the name. Rename the folder with .bak in it, deleting the .bak part of the name. If you have one folder with a .bak at the end, rename to remove the .bak part.

Less than a decade after the American release of Pokémon Red and Blue, Nintendo released Game Boy Advance remakes of these beloved RPGs. Entitled FireRed and LeafGreen (in Japan, Blue was called Green), the remakes promised updated graphics, additional content, and extended multiplayer capabilities. As with any remake, a potential buyer wonders at the necessity of the transition. While not startlingly different from their predecessors, the remakes make minor changes throughout and add new locations. Despite contrived and unnecessary additions, FireRed and LeafGreen make the original Pokémon journey more accessible and convenient than ever before.
Story
The trademark story returns: the player begins in modest Pallet Town with the ambition to become a Pokémon trainer. Kindly Professor Oak offers up one of his last three Pokémon to begin the player’s collection of the quirky beasts, and his grandson becomes an instant rival. The player obtains a Pokédex shortly after and the mission to catch them all becomes clear, along with the goal to collect all eight Gym Leader badges and eliminate the Elite Four.
Every aspect of the plot from Red and Blue returns in the remakes, though there aren’t many aspects to carry over. Typical for a monster collecting RPG, the story serves only to provide a purpose for the countless battles, obsessive critter gathering, and long walks in tall grass. Those returning to the series will feel considerable nostalgia concerning the characters, but Gary is still a lame rival, Professor Oak is still boring, and Team Rocket is still mindlessly evil. Untouched from Red and Blue, the new storyline and characters are generic, but faithful to the Pokémon tradition.
Gameplay
The formulaic, addictive gameplay common to the Pokémon franchise remains intact in FireRed and LeafGreen, but the remakes make numerous changes with varying degrees of effect. Many changes are made for convenience, such as the short recap of what the player accomplished during the previous session when continuing a saved game. The Pokédex was also redone for accessibility. Pokémon can be sorted in more ways than ever before. Furthermore, the game includes equippable items for Pokémon, passive abilities, and two on two battles. These changes never diminish the quality of the experience, though I found some of them unnecessary.
Larger additions include multiplayer options and all-new locations. Packaged with the cartridge, the wireless adapter is the center of many new gameplay opportunities. Trading and battling are standard, but the new Union room allows for up to forty players to interact. The player will also need friends to take part in some of the new mini-games. Unfortunately, those without a wireless adaptor, or friends, are left out of these additions.
The remakes also include a series of islands that didn’t appear in Red and Blue. Mostly open after beating the Elite Four, these nine islands give the player access to new Pokémon, items, and dungeons. The new Pokémon cover those found beyond the original 150. This will excite many players, but possibly disappoint others due to excess tampering with the original formula. Although the islands provide further exploration and gameplay, they’re carelessly tacked on. At the mention of the islands’ unimaginative names — “one,” “two,” “three,” etc. — players will undoubtedly cringe. FireRed and LeafGreen preserve the traditional monster collecting gameplay and add plenty of minor additions, but the major changes are shallow.
Graphics
One of the best updates to the old formula is the graphics. Entirely revamped from the original Game Boy versions, the new graphical palette is vibrant and colorful. In battle, Pokémon no longer appear hideously distorted; instead, their designs are closer to the iconic images found in other mediums. Attacks are more lively and varied than before, but the Pokémon themselves still don’t animate. Outside of battle, environments have been upgraded for clarity, and the menus have undergone evolution. Conveniently laid out and full of life, the menus feature unique thumbnail portraits for every Pokémon species in place of the generic blobs found in Red and Blue. FireRed and LeafGreen preserve the originals’ feel, but provide a necessary graphical update.
Sound
Much of the music from the original games returns in the remakes. While some tracks were remixed, the soundtrack retains the simplistic lightheartedness of the Pokémon universe. Every track conjures appropriate moods for any given situation. Battle themes are exciting and fast-paced, route themes are adventurous, and town themes are upbeat and catchy. Sound effects are directly transferred from the original games, down to every Pokémon’s cry. Fortunately, the developers didn’t venture far from the blissful tunes of Pokémon Red and Blue for the remakes.
Overall
FireRed and LeafGreen should appeal to those who wish to relive the original Red/Blue experience with updated graphics and conveniences. They should also appeal to those new to the franchise, however few may exist, who wish to enjoy the first 150 Pokémon in their traditional habitat. Those wishing to augment the Red/Blue experience can play through new material, and for purists, the optional side quests exist without harm to the original game. Considering the vast number of Pokémon games, fans may consider FireRed and LeafGreen to be heartless moneymakers. Less cynical fans, however, will find the second iteration of the first entry in the series just as entertaining, addictive, and endearing.